Vince Olano
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"K'naris"

School Project
Lead Designer | Creative Director

    K’naris is a multiplayer web application made in 10 weeks by a 12-man team. As the lead designer and creative director, I wrote and updated the organic game design document and worked closely with everyone on the team to ensure the game played well and stayed on target with the initial vision.

The goal of the game is to defeat your opponent(s) and stay alive. At the center of each arena lies The Weather Orb. Whoever touches it first gets to change the weather conditions of the level.
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Background art by Stefan Fischer
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Game lobby. Here you can select your character, their traits, and the game map.
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Players customize their characters before each match by chosing one out of two options for each character trait. The amount variation in play style for each option makes for a great replay value.
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There are four different weather conditions: Each one adversely effects the other players but not the one who touched the orb. Weather symbols by Teh Vang.
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The character on the right struggles to survive as the wind blows him around in random directions leaving him vulnerable to attack.
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