Ghost Poke
Role: Programmer, Artist | Client: Belcher Games
With this fun little game, I was hired to execute the idea and design of the small startup from California, Belcher Games. They gave me the game's design and concept sketches and I turned it into a full game exportable to Android.
This game was a unique challenge. Each round, ghosts drop down and come closer to the player, and as the difficulty ramps up, the ghosts eventually start moving around each other. The caveat was the game framework I was using to build the game didn't have relative translation and scale built in so I had to do some crazy black magic to create the effect the client wanted.
This game was a unique challenge. Each round, ghosts drop down and come closer to the player, and as the difficulty ramps up, the ghosts eventually start moving around each other. The caveat was the game framework I was using to build the game didn't have relative translation and scale built in so I had to do some crazy black magic to create the effect the client wanted.